Silly Sundays

TV-Y

2023

Kids & Family

Little Learners

Broken Ducky

Season 1, Episode 1

: Sonia's ducky toy is not working as she expected. Together with Hugo, she learns there are different ways to play with it.

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Silly Sundays

About the Series

Silly Sundays

In this feel-good comedy series full of heart, Sonia, Hugo and Mel create memories with Mom, Dad and Granny on days spent with family and friends.

Learn More

SEASON EPISODES FROM EXISTING SERIES ENDPOINT

Episodes

Season 1

Broken Ducky

1. Broken Ducky

Sonia's ducky toy is not working as she expected. Together with Hugo, she learns there are different ways to play with it.

Watermelon Rescue

2. Watermelon Rescue

When a watermelon meant for all the family to share is spoiled, Hugo and Sonia learn to work as a team and save the day.

New Birdy

3. New Birdy

Sonia wants to dance on stage by herself until she learns the importance of sharing the spotlight with her new friend little birdy.

Make a Wish

4. Make a Wish

When Hugo and Sonia run out of dandelions to make wishes with in the garden, they learn wishes can be made whenever and however they want.

Forever Castle

5. Forever Castle

As Hugo and Sonia's sand castle washes away, they learn that some things don't last forever but can be rebuilt.

Stringy Soup

6. Stringy Soup

Sonia and Hugo don't like the soup Dad has prepared for lunch. They learn to speak their mind, while being kind.

Mom's Sandwich

7. Mom's Sandwich

Hugo and Sonia drop a big sandwich for Mom, and they learn that a little can be a lot, and whatever is left is just enough.

Picnic Hill

8. Picnic Hill

Hugo wants all the family to reach the top of Picnic Hill. When he realizes they won't make it, he learns to appreciate the things around him.

Sit Still, Sonia

9. Sit Still, Sonia

Sonia tries her best to keep still during play time, and, along with all the family, she learns the benefits of taking a break.

The Last Cookie

10. The Last Cookie

Hugo and Sonia discover their cookies have been eaten, and when they follow the clues, they discover something even sweeter.

Crab's Home

11. Crab's Home

Sonia and Hugo build a new house for a beach crab and learn the importance of respecting nature.

Magic Trick

12. Magic Trick

Hugo struggles to perform a magic trick until he discovers the fun in thinking on his feet.

Yellow Sock

13. Yellow Sock

When Hugo can't find his favorite Sunday Socks, he learns that his socks aren't what make Sundays fun in the first place.

Paper Sheep

14. Paper Sheep

After Sonia's origami sheep has to be unfolded, she realizes that some things can be re-made.

Snowballs and Doughballs

15. Snowballs and Doughballs

Sonia's homemade pizza looks less than perfect, but she learns that pizza is tasty no matter the shape.

Carried Away

16. Carried Away

While playing ants, Hugo and Sonia cause some confusion moving things around the garden. Together they learn that ants carry with a purpose.

Tram Trip

17. Tram Trip

The family's journey to the beach takes longer than Sonia would like until she learns to appreciate the journey as much as the destination.

The Package

18. The Package

Hugo and Sonia forget to add something important to a package they've made for Granny, but they learn that it's the thought that counts.

Windy Day

19. Windy Day

Hugo and Sonia's paper-boats aren't blowing in the way they would like them to, until they learn to work with the wind instead.

Hand Me Downs

20. Hand Me Downs

When Sonia realizes her favorite unicorn t-shirt doesn't fit anymore, she learns something she loved could be something Mel now enjoys instead.

Me and My Shadow

21. Me and My Shadow

As the sun begins to set and stop their shadow game, Hugo and Sonia learn there are more ways than one to play.

Happy to Help

22. Happy to Help

Sonia finds her chosen garden chores tricky until she learns to ask for help.

A Jolly Day

23. A Jolly Day

Hugo and Sonia learn, with the help of Nicky, that Jolly the Dog communicates in a different way.

Broken Pot

24. Broken Pot

Hugo and Sonia realize the fun that can be had in repurposing their broken things.

Meet the Rocks

25. Meet the Rocks

Following an adventure with her rock friend, Sonia remembers the value of staying at home with the family.

A Fruity Mix Up

26. A Fruity Mix Up

When a family recipe doesn't go to plan, Hugo and Sonia learn to adapt and invent something new

Kitty Adventure

27. Kitty Adventure

Marzipants the Cat helps Hugo and Sonia learn the importance of sharing.

Mel's Hair

28. Mel's Hair

While trying to understand why Mel keeps postponing getting her hair brushed, Hugo and Sonia learn to ask the right questions.

Watermelon Picking

29. Watermelon Picking

Hugo and Sonia have different ideas on what is the best watermelon for the family, until they learn to compromise.

Star Light Star Bright

30. Star Light Star Bright

When a cloudy night covers the twinkly stars, Hugo and Sonia discover other natural wonder close by.

Corner Shop

31. Corner Shop

When something Sonia and Hugo want isn't listed on the Family's Shopping List, they learn to appreciate what they do have.

Reach for the Sky

32. Reach for the Sky

Sonia and Hugo look for imaginative ways to reach the top of their painting.

Boat Trip

33. Boat Trip

As Sonia feels frustrated she can't fasten her life jacket, her family playfully help her understand the importance of patience.

Spin, Spin, Spin

34. Spin, Spin, Spin

Hugo and Sonia are finding it tricky to make their paper pinwheel spin but soon learn the fun was in the trying.

Digging Quest

35. Digging Quest

A mystery map doesn't lead to the treasure Hugo and Sonia had hoped for but instead leads to an even more exciting treasure, their family.

Happily Never Ending

36. Happily Never Ending

Sonia keeps interrupting Hugo as he reads her a book until she learns the importance of waiting for the end.

Wall Painting

37. Wall Painting

Hugo and Sonia learn to take their time while helping to paint a wall.

Thanking Fountain

38. Thanking Fountain

Sonia finds a shell to throw in the Thanking Fountain and decides to put Granny's needs first.

Stormy Sunday

39. Stormy Sunday

Sonia learns to turn something she doesn't like, the sound of thunder, into something that can be a fun game.

Time to Bake

40. Time to Bake

Baking a pie becomes a lot to juggle until Hugo and Sonia learn to focus on one task at a time.

Dino Story

41. Dino Story

When Sonia forgets to bring Dino to a playdate, she discovers he's having his own special adventure at home.

Bubble Trouble

42. Bubble Trouble

By trying to save a bubble from popping, Hugo and Sonia remember what made the game fun in the first place.

Copy! Copy!

43. Copy! Copy!

Sonia and Hugo learn the value in being themselves while trying to copy Mom, Dad, Mel and Poi.

Light Home

44. Light Home

Sonia is fascinated about living in the lighthouse, and it leads her to remember how special her own home is.

Mystery Sheet

45. Mystery Sheet

Sonia and Hugo try to solve the mystery of what Granny's sheet is for and learn that things can have different purposes.

Musical Sundays

46. Musical Sundays

When the strings of their ukulele break, Hugo and Sonia discover there are other ways to keep playing music.

Choices Choices

47. Choices Choices

When Sonia can't decide what to eat, she comes up with a new way to choose.

Balloon Rocket

48. Balloon Rocket

Hugo and Sonia learn the value of observation when their rocket experiment doesn't turn out as they'd hoped.

Dad's Present

49. Dad's Present

When Dad's present doesn't go to plan, Sonia and Hugo learn that their time together is a gift in itself.

Sunday Football

50. Sunday Football

When a football game ends in a draw, Sonia, Hugo and their friends are excited to learn that a draw means both teams win!

Paddling Problem

51. Paddling Problem

When a leak in their paddling pool stops Sonia and Hugo from playing, they find another way to have fun in it.

Traffic Lights

52. Traffic Lights

After changing the rules of their Traffic Light game, Sonia, Hugo and their friends discover that they're now playing something else and just as fun!

Cauliflower Picnic

53. Cauliflower Picnic

Hugo and Sonia aren't sure about trying the smelly cauliflower until they learn that things don't always taste how they smell.

Building Bots

54. Building Bots

While building robots out of recycled materials, Hugo and Sonia learn to work as a team.

Sunday Helpers

55. Sunday Helpers

Hugo, Sonia and Mel use their imagination to try to help their family, and when things don't go to plan, they discover their biggest super power.

Skip Skip Skipping

56. Skip Skip Skipping

While playing skipping, Hugo discovers that there can be different ways to learn something new.

A Place to Paint

57. A Place to Paint

When Sonia accidently keeps painting outside her sheets of paper, she finds a way to finish her drawing that works for all.

Laundry Life

58. Laundry Life

When Sonia and Hugo's blue towel gets stained in the wash, they realize the mix-up doesn't change its purpose, and keep playing with it!

Everything About Everywhere

59. Everything About Everywhere

While looking for Super Sam, Hugo and Sonia use their imagination to think about all the adventures he could be on.

Guess What?!

60. Guess What?!

When Hugo can't guess Sonia's animal impression, she realizes that giving more clues might help him figure it out.

Got to Go

61. Got to Go

As the family gets ready for Nicky's birthday party, Sonia and Hugo learn the benefits of helping each other and working as a team.

Bye-Bye Octi

62. Bye-Bye Octi

As Sonia worries about her Octopus friend, Hugo learns how best to support his cousin.

Family Photo

63. Family Photo

When Granny's favorite photo goes missing from the family album, Sonia and Hugo soon discover she had an even more special place for it.

The Roller Ride

64. The Roller Ride

When Sonia can't go as fast as her family on her roller skates, she realizes that learning at her own pace will also get her there.

Butterfly-Flutterby

65. Butterfly-Flutterby

Drawing a fluttering butterfly proves tricky for Sonia and Hugo until they learn there are different ways to make art.

Hopscotch

66. Hopscotch

As a game of hopscotch doesn't go according to plan, Sonia, Hugo and their friends come up with a creative way to enjoy it as a team.

Beach Packing

67. Beach Packing

When Sonia and Hugo struggle to pack their bag for the beach, they learn how to choose what they really need for the trip.

Swim Class

68. Swim Class

As Sonia learns to swim, she uncovers how helpful it can be to break down the technique bit-by-bit.

Wakey Wakey

69. Wakey Wakey

As they try to stay awake for a firework show, Hugo and Sonia learn about the benefits of taking a nap.

Musical Stool

70. Musical Stool

When Sonia and Hugo face a disagreement while playing a game, they learn to find a solution that cares for all.

Doodle Day

71. Doodle Day

Sonia feels frustrated that her doodle doesn't look the way she wants until she learns there is more to art that you can see.

Keeping Cool

72. Keeping Cool

Hugo and Sonia find it difficult to keep cool on a warm day until they learn the value of keeping still.

Cricket Chorus

73. Cricket Chorus

Sonia, Hugo, Mel and Poi make many fun discoveries while searching for a chirping cricket.

A Sunday Puzzle

74. A Sunday Puzzle

When Hugo and Sonia can't find the final piece to their jigsaw, they come up with a creative solution to finish their puzzle.

Sleep Over

75. Sleep Over

When Sonia can't sleep, Hugo, Mel and Poi, Mom, Dad and Granny help her to find the reason why.

Babies on the Block

76. Babies on the Block

Sonia and Hugo's baby friends bring chaos to their game until they learn why babies play in a different way.

Beach Bath

77. Beach Bath

When Sonia's beach bath game gets her even messier than when she started, she discovers there is a time and place for everything.

The Biggest Joy

78. The Biggest Joy

Sonia, Hugo, Mel and Poi, along with Mom, Dad and Granny, embark on a journey through their memories to find their most joyful moment.

SEASON EPISODES FROM NEW GETSEASON ENDPOINT

Episodes

Season 1

Broken Ducky

1. Broken Ducky

Sonia's ducky toy is not working as she expected. Together with Hugo, she learns there are different ways to play with it.

Watermelon Rescue

2. Watermelon Rescue

When a watermelon meant for all the family to share is spoiled, Hugo and Sonia learn to work as a team and save the day.

New Birdy

3. New Birdy

Sonia wants to dance on stage by herself until she learns the importance of sharing the spotlight with her new friend little birdy.

Make a Wish

4. Make a Wish

When Hugo and Sonia run out of dandelions to make wishes with in the garden, they learn wishes can be made whenever and however they want.

Forever Castle

5. Forever Castle

As Hugo and Sonia's sand castle washes away, they learn that some things don't last forever but can be rebuilt.

Stringy Soup

6. Stringy Soup

Sonia and Hugo don't like the soup Dad has prepared for lunch. They learn to speak their mind, while being kind.

Mom's Sandwich

7. Mom's Sandwich

Hugo and Sonia drop a big sandwich for Mom, and they learn that a little can be a lot, and whatever is left is just enough.

Picnic Hill

8. Picnic Hill

Hugo wants all the family to reach the top of Picnic Hill. When he realizes they won't make it, he learns to appreciate the things around him.

Sit Still, Sonia

9. Sit Still, Sonia

Sonia tries her best to keep still during play time, and, along with all the family, she learns the benefits of taking a break.

The Last Cookie

10. The Last Cookie

Hugo and Sonia discover their cookies have been eaten, and when they follow the clues, they discover something even sweeter.

Crab's Home

11. Crab's Home

Sonia and Hugo build a new house for a beach crab and learn the importance of respecting nature.

Magic Trick

12. Magic Trick

Hugo struggles to perform a magic trick until he discovers the fun in thinking on his feet.

Yellow Sock

13. Yellow Sock

When Hugo can't find his favorite Sunday Socks, he learns that his socks aren't what make Sundays fun in the first place.

Paper Sheep

14. Paper Sheep

After Sonia's origami sheep has to be unfolded, she realizes that some things can be re-made.

Snowballs and Doughballs

15. Snowballs and Doughballs

Sonia's homemade pizza looks less than perfect, but she learns that pizza is tasty no matter the shape.

Carried Away

16. Carried Away

While playing ants, Hugo and Sonia cause some confusion moving things around the garden. Together they learn that ants carry with a purpose.

Tram Trip

17. Tram Trip

The family's journey to the beach takes longer than Sonia would like until she learns to appreciate the journey as much as the destination.

The Package

18. The Package

Hugo and Sonia forget to add something important to a package they've made for Granny, but they learn that it's the thought that counts.

Windy Day

19. Windy Day

Hugo and Sonia's paper-boats aren't blowing in the way they would like them to, until they learn to work with the wind instead.

Hand Me Downs

20. Hand Me Downs

When Sonia realizes her favorite unicorn t-shirt doesn't fit anymore, she learns something she loved could be something Mel now enjoys instead.

Me and My Shadow

21. Me and My Shadow

As the sun begins to set and stop their shadow game, Hugo and Sonia learn there are more ways than one to play.

Happy to Help

22. Happy to Help

Sonia finds her chosen garden chores tricky until she learns to ask for help.

A Jolly Day

23. A Jolly Day

Hugo and Sonia learn, with the help of Nicky, that Jolly the Dog communicates in a different way.

Broken Pot

24. Broken Pot

Hugo and Sonia realize the fun that can be had in repurposing their broken things.

Meet the Rocks

25. Meet the Rocks

Following an adventure with her rock friend, Sonia remembers the value of staying at home with the family.

A Fruity Mix Up

26. A Fruity Mix Up

When a family recipe doesn't go to plan, Hugo and Sonia learn to adapt and invent something new

Kitty Adventure

27. Kitty Adventure

Marzipants the Cat helps Hugo and Sonia learn the importance of sharing.

Mel's Hair

28. Mel's Hair

While trying to understand why Mel keeps postponing getting her hair brushed, Hugo and Sonia learn to ask the right questions.

Watermelon Picking

29. Watermelon Picking

Hugo and Sonia have different ideas on what is the best watermelon for the family, until they learn to compromise.

Star Light Star Bright

30. Star Light Star Bright

When a cloudy night covers the twinkly stars, Hugo and Sonia discover other natural wonder close by.

Corner Shop

31. Corner Shop

When something Sonia and Hugo want isn't listed on the Family's Shopping List, they learn to appreciate what they do have.

Reach for the Sky

32. Reach for the Sky

Sonia and Hugo look for imaginative ways to reach the top of their painting.

Boat Trip

33. Boat Trip

As Sonia feels frustrated she can't fasten her life jacket, her family playfully help her understand the importance of patience.

Spin, Spin, Spin

34. Spin, Spin, Spin

Hugo and Sonia are finding it tricky to make their paper pinwheel spin but soon learn the fun was in the trying.

Digging Quest

35. Digging Quest

A mystery map doesn't lead to the treasure Hugo and Sonia had hoped for but instead leads to an even more exciting treasure, their family.

Happily Never Ending

36. Happily Never Ending

Sonia keeps interrupting Hugo as he reads her a book until she learns the importance of waiting for the end.

Wall Painting

37. Wall Painting

Hugo and Sonia learn to take their time while helping to paint a wall.

Thanking Fountain

38. Thanking Fountain

Sonia finds a shell to throw in the Thanking Fountain and decides to put Granny's needs first.

Stormy Sunday

39. Stormy Sunday

Sonia learns to turn something she doesn't like, the sound of thunder, into something that can be a fun game.

Time to Bake

40. Time to Bake

Baking a pie becomes a lot to juggle until Hugo and Sonia learn to focus on one task at a time.

Dino Story

41. Dino Story

When Sonia forgets to bring Dino to a playdate, she discovers he's having his own special adventure at home.

Bubble Trouble

42. Bubble Trouble

By trying to save a bubble from popping, Hugo and Sonia remember what made the game fun in the first place.

Copy! Copy!

43. Copy! Copy!

Sonia and Hugo learn the value in being themselves while trying to copy Mom, Dad, Mel and Poi.

Light Home

44. Light Home

Sonia is fascinated about living in the lighthouse, and it leads her to remember how special her own home is.

Mystery Sheet

45. Mystery Sheet

Sonia and Hugo try to solve the mystery of what Granny's sheet is for and learn that things can have different purposes.

Musical Sundays

46. Musical Sundays

When the strings of their ukulele break, Hugo and Sonia discover there are other ways to keep playing music.

Choices Choices

47. Choices Choices

When Sonia can't decide what to eat, she comes up with a new way to choose.

Balloon Rocket

48. Balloon Rocket

Hugo and Sonia learn the value of observation when their rocket experiment doesn't turn out as they'd hoped.

Dad's Present

49. Dad's Present

When Dad's present doesn't go to plan, Sonia and Hugo learn that their time together is a gift in itself.

Sunday Football

50. Sunday Football

When a football game ends in a draw, Sonia, Hugo and their friends are excited to learn that a draw means both teams win!

Paddling Problem

51. Paddling Problem

When a leak in their paddling pool stops Sonia and Hugo from playing, they find another way to have fun in it.

Traffic Lights

52. Traffic Lights

After changing the rules of their Traffic Light game, Sonia, Hugo and their friends discover that they're now playing something else and just as fun!

Cauliflower Picnic

53. Cauliflower Picnic

Hugo and Sonia aren't sure about trying the smelly cauliflower until they learn that things don't always taste how they smell.

Building Bots

54. Building Bots

While building robots out of recycled materials, Hugo and Sonia learn to work as a team.

Sunday Helpers

55. Sunday Helpers

Hugo, Sonia and Mel use their imagination to try to help their family, and when things don't go to plan, they discover their biggest super power.

Skip Skip Skipping

56. Skip Skip Skipping

While playing skipping, Hugo discovers that there can be different ways to learn something new.

A Place to Paint

57. A Place to Paint

When Sonia accidently keeps painting outside her sheets of paper, she finds a way to finish her drawing that works for all.

Laundry Life

58. Laundry Life

When Sonia and Hugo's blue towel gets stained in the wash, they realize the mix-up doesn't change its purpose, and keep playing with it!

Everything About Everywhere

59. Everything About Everywhere

While looking for Super Sam, Hugo and Sonia use their imagination to think about all the adventures he could be on.

Guess What?!

60. Guess What?!

When Hugo can't guess Sonia's animal impression, she realizes that giving more clues might help him figure it out.

Got to Go

61. Got to Go

As the family gets ready for Nicky's birthday party, Sonia and Hugo learn the benefits of helping each other and working as a team.

Bye-Bye Octi

62. Bye-Bye Octi

As Sonia worries about her Octopus friend, Hugo learns how best to support his cousin.

Family Photo

63. Family Photo

When Granny's favorite photo goes missing from the family album, Sonia and Hugo soon discover she had an even more special place for it.

The Roller Ride

64. The Roller Ride

When Sonia can't go as fast as her family on her roller skates, she realizes that learning at her own pace will also get her there.

Butterfly-Flutterby

65. Butterfly-Flutterby

Drawing a fluttering butterfly proves tricky for Sonia and Hugo until they learn there are different ways to make art.

Hopscotch

66. Hopscotch

As a game of hopscotch doesn't go according to plan, Sonia, Hugo and their friends come up with a creative way to enjoy it as a team.

Beach Packing

67. Beach Packing

When Sonia and Hugo struggle to pack their bag for the beach, they learn how to choose what they really need for the trip.

Swim Class

68. Swim Class

As Sonia learns to swim, she uncovers how helpful it can be to break down the technique bit-by-bit.

Wakey Wakey

69. Wakey Wakey

As they try to stay awake for a firework show, Hugo and Sonia learn about the benefits of taking a nap.

Musical Stool

70. Musical Stool

When Sonia and Hugo face a disagreement while playing a game, they learn to find a solution that cares for all.

Doodle Day

71. Doodle Day

Sonia feels frustrated that her doodle doesn't look the way she wants until she learns there is more to art that you can see.

Keeping Cool

72. Keeping Cool

Hugo and Sonia find it difficult to keep cool on a warm day until they learn the value of keeping still.

Cricket Chorus

73. Cricket Chorus

Sonia, Hugo, Mel and Poi make many fun discoveries while searching for a chirping cricket.

A Sunday Puzzle

74. A Sunday Puzzle

When Hugo and Sonia can't find the final piece to their jigsaw, they come up with a creative solution to finish their puzzle.

Sleep Over

75. Sleep Over

When Sonia can't sleep, Hugo, Mel and Poi, Mom, Dad and Granny help her to find the reason why.

Babies on the Block

76. Babies on the Block

Sonia and Hugo's baby friends bring chaos to their game until they learn why babies play in a different way.

Beach Bath

77. Beach Bath

When Sonia's beach bath game gets her even messier than when she started, she discovers there is a time and place for everything.

The Biggest Joy

78. The Biggest Joy

Sonia, Hugo, Mel and Poi, along with Mom, Dad and Granny, embark on a journey through their memories to find their most joyful moment.

Season 1, Episode 1 - Broken Ducky

Starring: 

Ana Torrent, Alanna La Fontaine, Kiljan Týr Moroney, Electra McLaughlin, Donna Anita Nikolaisen, Cian McGarrigle

Directors: 

Fabian Erlinghäuser, Nuria González Blanco

Created By: 

Nuria González Blanco

Release Year: 

2023

Rating Information: 

TV-Y

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